﻿using System;
using System.IO;
using UnityEngine;

// Token: 0x020002F4 RID: 756
public static class DebugLog
{
	// Token: 0x0600134E RID: 4942 RVA: 0x0008AC40 File Offset: 0x00088E40
	public static void AddLog(string str)
	{
		GlobalData.Debug_Log(str);
		StreamWriter streamWriter = new StreamWriter(DebugLog.path, true);
		streamWriter.WriteLine(str);
		streamWriter.Close();
	}

	// Token: 0x04001875 RID: 6261
	public static readonly string path = Application.dataPath + "/../DebugLog.txt";
}
